Educational Ball Labyrinth Game Using Accelerometer Sensor as a Media for Introducing National Capitals in the World


Game Labirin Ball Edukasi Menggunakan Sensor Acelerometer Sebagai Media Pengenalan Ibukota Negara di Dunia


  • (1) * Ericka Sukma Putri Wilujeng            Universitas Muhammadiyah Sidoarjo  
            Indonesia

  • (2)  Yulian Findawati            Universitas Muhammadiyah Sidoarjo  
            Indonesia

    (*) Corresponding Author

Abstract

Learning through games is one of the good methods to reduce the students’ boredom during teaching and learning process. The android game,a maze, displays the capital city of the world. It will be useful for the learning process. The appearance of the capital used is only limited to Asia. The name of game is Maze, a unique game loved by many phone users. The applications use free software from google, namely  inventor app and as a ball mover, we use an accelerometer censor in which we move the  phone to move the ball. The application is presented with different challenges such as a poin deduction when it touches the wall, the enemies can move the player to start point, the wall hurdle moves. Therefore, from those obstacles are expected to add the excitement of the game.

References

Safaat, Nazarudin. 2013, “Android Pemrogrman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android” Penerbit Informatika ,Yogyakarta.

Sirait, Rina Br. (2013), “Perancangan Aplikasi Game Labirin dengan menggunakan Algoritma Backtracking”,Budidarma Medan, hal 1- 4.

Wibisono, Septia kholid, (2013), “Perancangan Map Game “LABIRIN HANTU” untuk Android menggunakan Tiled”, AMIKOM Yogyakarta , hal 1- 13.

Zaelani, Rhocman. (2013), “Analisis dan perancangan Game Labirinth Ball menggunakan Engine Andegine dengan memanfaatkan acelometer berbasis Java”, AMIKOM Yogyakarta , hal 1- 20.

Mulyana, Eueung. (2013), “App Inventor: Ciptakan Sendiri Aplikasi Androidmu”, Andi: Yogyakarta , hal 1- 120.

Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2017-01-25
 
How to Cite
Wilujeng, E. S. P., & Findawati, Y. (2017). Educational Ball Labyrinth Game Using Accelerometer Sensor as a Media for Introducing National Capitals in the World. JOINCS (Journal of Informatics, Network, and Computer Science), 1(1), 9-20. https://doi.org/10.21070/10.21070/joincs.v1i1.800
Section
Articles