"Rollerblade" game As an Effort to Protect the Environment Multiplafrom based


Game “Rollerblade” Sebagai Upaya Melestarikan Lingkungan Berbasis Multiplafrom


  • (1) * Muhammad Alfin Fikri            Universitas Muhammadiyah Sidoarjo  
            Indonesia

  • (2)  Cindy Taurusta            Universitas Muhammadiyah Sidoarjo  
            Indonesia

    (*) Corresponding Author

Abstract

The purpose of this research is to make a smarthphone-based game application media that has been made for them to be more aware of the importance of preserving the environment. Smartphone itself is almost owned by everyone. The smartphone also has an extraordinary ability to play games that are like in video games but can be obtained on a smartphone. The method used is the Research and Development method. The results of the application of this game were directly tested on the field (Car Free Day) by taking the children in the morning and the results were satisfying, on average those who played were very happy and did not feel bored at all. The result is that the existence of the RollerBlade Game is expected to be used as an alternative learning that can later make children aware of the importance of protecting the environment in the lightest way, namely taking the trash that is on the road.

References

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Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2019-04-29
 
How to Cite
Alfin Fikri, M., & Taurusta, C. (2019). "Rollerblade" game As an Effort to Protect the Environment Multiplafrom based. JOINCS (Journal of Informatics, Network, and Computer Science), 2(1), 16-20. https://doi.org/10.21070/joincs.v1i2.519
Section
Articles