Design and Build English Spell Application with Image Objects as an Android-Based Early Childhood Learning Media


Rancang Bangun Aplikasi English Spell Dengan Objek Gambar Sebagai Media Pembelajaran Anak Usia Dini Berbasis Android


  • (1) * Andi Hutami Endang            Sekolah Tinggi Teknik Surabaya  
            Indonesia

  • (2)  Kamil Malik            Sekolah Tinggi Teknik Surabaya  
            Indonesia

  • (3)  Fitria Fitria            Sekolah Tinggi Teknik Surabaya  
            Indonesia

    (*) Corresponding Author

Abstract

The purpose of this research is the application of games as educational media, there is no doubt that educational games can support the educational process because educational games are superior in several aspects when compared to conventional learning methods. This English spelling educational game uses object images as an Android-based early childhood learning media. Its superiority lies in its visualization and attractive appearance which aims to train Listen and Spell in English.The method used is the waterfall method which includes 5 stages namely needs analysis, system design, writing program code, testing programs and implementing programs. The result of this educational game will later display four categories of pictorial questions namely Carnivores, Herbivores, Fruits, Transportations and equipped with sound for each picture played by a single player (Single Player).

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Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2019-04-29
 
How to Cite
Hutami Endang, A., Malik, K., & Fitria, F. (2019). Design and Build English Spell Application with Image Objects as an Android-Based Early Childhood Learning Media. JOINCS (Journal of Informatics, Network, and Computer Science), 2(1), 5-9. https://doi.org/10.21070/joincs.v1i2.520
Section
Articles