Educational Game Exploring the Old Museum Using Fuzzy State Machine

Game Edukasi Jelalah Museum Tua Menggunakan Fuzzy State Machine

Authors

  • Moch. Kholil Akademi Komunitas Negeri Putra Sang Fajar Blitar
  • Ismanto Akademi Komunitas Negeri Putra Sang Fajar Blitar

DOI:

https://doi.org/10.21070/joincs.v3i0.710

Keywords:

Fuzzy State Machine, Culture Game, AI

Abstract

Indonesia has a diverse culture from the form of creation, work, and intention, but over time Indonesian culture is eroded by the sophistication of the times. Using entertainment media such as games will be able to provide knowledge about culture through the game and can develop morale, using 3D interactive design of an object such as historical heritage will look close to real and with the Aritificial Intelligence (AI) used in the opponent will make the game that is played becomes fun or not monotonous. This study uses the Fuzzy State Machine (FuSM) method which aims to shape character behavior like human like behavour. The results that can be generated from FuSM are behavior that changes according to the conditions and rules that have been determined. This is where the AI ​​that is formed will not always be the same in the same situation, all will be different depending on the conditions and rules that exist.

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Educational Game Exploring the Old Museum Using Fuzzy State Machine JOINCS

Published

2020-04-29

How to Cite

Moch. Kholil, & Ismanto. (2020). Educational Game Exploring the Old Museum Using Fuzzy State Machine: Game Edukasi Jelalah Museum Tua Menggunakan Fuzzy State Machine. JOINCS (Journal of Informatics, Network, and Computer Science), 3(1), 17–21. https://doi.org/10.21070/joincs.v3i0.710

Issue

Section

Articles