Exploration Media of Muhammadiyah University of Sidoarjo with Mixed Reality Media Explorasi Universitas Muhammadiyah Sidoarjo Dengan Mixed Reality

Main Article Content

Aswin Damardono
Irwan Alnarus Kautsar

Abstract

Mixed reality technology is a combination of Augmented Reality (AR) and Virtual Reality (VR) technology. Augmented reality and virtual reality are often used for various fields in terms of education, media promotion, even used as games to make it more interesting, creative and innovative. With the existence of these two advanced technologies, the advertising media as well as promotion and entertainment media really need this kind of technological innovation in introducing the media one step further with technology. Mixed Reality can be used to make it easier for prospective students or the public to explore campuses at the University of Muhammadiyah Sidoarjo through the virtual world without having to come to the location. For this reason, the contribution of this research is to provide alternative digital information media services and access to information available at the Muhammadiyah University of Sidoarjo as a means of educating the campus community on the community and the academic community.

Article Details

How to Cite
Aswin Damardono, & Irwan Alnarus Kautsar. (2020). Exploration Media of Muhammadiyah University of Sidoarjo with Mixed Reality. JOINCS (Journal of Informatics, Network, and Computer Science), 3(1), 12-16. https://doi.org/10.21070/joincs.v3i0.717
Section
Articles

References

[1] I. Santoso, Interaksi Manusia dan Komputer Edisi 2, 2nd ed. Yogyakarta: Andi, 2009.
[2] M. M. Aries Suharso, “MEDIA BELAJAR KERANGKA MANUSIA 3D BERBASIS MAGICBOOK AUGMENTED REALITY (AR) (STUDI KASUS SMPN 1 KOTA BARU),” vol. Vol 5, No, pp. 1–352, 2013, doi: http://dx.doi.org/10.35706/syji.v5i1.697.
[3] R. Sood, Pro Android Augmented Reality. New York: Paul Manning, 2012.
[4] A. S. EDITYA, “REALTIME AUGMENTED REALITY MONITORING SYSTEM PADA MEDIA TANAM HIDROPONIK BERBASIS WIRELESS SENSOR NETWORK UNTUK SMART AGRICULTURE,” INSTITUT TEKNOLOGI SEPULUH NOPEMBER 2017, 2017.
[5] Murtiningsih, “PENINGKATAN KETERAMPILAN MENULIS PARAGRAF MELALUI MODELJIGSAW MAHASISWA S1 PGSD YOGYAKARTA,” in Jurnal Penelitian Ilmu Pendidikan, vol. Vol 6, No, Yogyakarta: Universitas Negeri Yogyakarta.
[6] S. C.-Y. YuenFollow, G. Yaoyuneyong, and E. Johnson, “Augmented Reality: An Overview and Five Directions for AR in Education,” J. Educ. Technol. Dev. Exch., vol. Vol. 4 : I, 2011, doi: 10.18785/jetde.0401.10.
[7] C. D. Matt Dunleavy, “Augmented Reality Teaching and Learning,” in Handbook of research on educational communications and technology: Fourth edition (pp.735-745), America: Radford University, 2014.
[8] B. Arifitama, Buku Panduan Mudah Membuat Augmented Reality, Cetakan: I. Jakarta Barat: 1st, 2017.