Android-Based Educational Learning Game For Children Based On Android


Game Edukasi Pengenalan Bahasa Inggris Kepada Anak Berbasis Android


  • (1)  Nunuk Wahyuningtyas            Prodi D3 Sistem Informasi, Universitas Dinamika  
            Indonesia

  • (2)  Edo Yonatan Koentjoro            Prodi D3 Sistem Informasi, Universitas Dinamika  
            Indonesia

    (*) Corresponding Author

Abstract

The purpose of this study is as a means of learning English with the game method is one of the innovations that are suitable and much favored by children. Because children still have a tendency to play. So using this game media is a solution to make it easier for children to learn to recognize English. This research uses the development method used in this Jhony Adventure educational game which is the ADDIE method (Analysis, Design, Developer, Implementation, and Evaluation). The aspect value obtained from functionality testing reaches 100% very good, reliability testing reaches 100% very good, compability testing reaches 100% very good category, and playability testing reaches 96% with very good category. So that the feasibility of the educational game Jhony Adventure is categorized as very feasible. Based on the results of the questionnaire obtained, the educational game Jhony Adventure became an effective alternative solution in the learning of PAUD and Elementary School students in grades 1-2. By using the concept of education as a medium in learning subjects that seem difficult to learn, namely English lessons. Game development is very suitable and effective to help students learn English.

References

A. . Kevin, “Aplikasi Game Edukasi Bahasa Inggris Berbasis Macromedia Flash Menggunakan Metode Waterfall,” Simki-Techsain, vol. 1, no. 7, pp. 1–10, 2017.

A. N. Aeni, “PERSEPSI GURU SD DAN MAHASISWA CALON GURU SD TENTANG KUALITAS PENDIDIKAN DI INDONESIA,” J. Pendidik. Ke-SD-an, vol. Vol 15, No, pp. 21–31, 2019.

I. S. Razali M Thaib, “INOVASI KURIKULUM DALAM PENGEMBANGAN PENDIDIKAN (Suatu Analisis Implementatif),” J. EDUKASI (Media Kaji. Bimbing. KOnseling), vol. Vol 1, No, 2015.

F. F. Sri Lestari Rahayu, “Penerapan Game Design Document dalam Perancangan Game Edukasi yang Interaktif untuk Menarik Minat Siswa dalam Belajar Bahasa Inggris,” J. Teknol. Inf. dan Ilmu Komput., vol. Vol 5, No, 2018, doi: http://dx.doi.org/10.25126/jtiik.201853694.

N. A. P. Eka Sapti Cahyaningrum, Sudaryanti Sudaryanti, “PENGEMBANGAN NILAI-NILAI KARAKTER ANAK USIA DINI MELALUI PEMBIASAAN DAN KETELADANAN,” J. Pendidik. Anak, vol. Vol 6, No, 2017, doi: https://doi.org/10.21831/jpa.v6i2.17707.

A. H. Ghozi Dzikri Robbani, Aryo Baskoro Utomo, R. Kartono, “GAME EDUKASI PENGENALAN KOSAKATA BAHASA INGGRIS BERBASIS ANDROID,” Pros. Semin. Nas. Sains dan Teknol., vol. Vol 1, No, 2016.

G. N. A. A. Krisnawan, “Rancang Bangun Aplikasi Game Edukasi Bahasa Inggris Untuk Anak Berbasis Android,” Proc. Konf. Nas. Sist. dan Inform., 2015.

W. Wibisono, “Perancangan Game Edukasi Untuk Media Pembelajaran Pada Sekolah Menengah Pertama Persatuan Guru Republik Indonesia Gondang Kecamatan Nawangan Kabupaten Pacitan.,” J. Speed-Sentra Penelit. Eng. dan Edukasi, vol. 2, p. 42, 2010, doi: http://dx.doi.org/10.3112/speed.v2i2.878.

D. Clark, Games and e-learning. United Kingdom: Caspian Learning, 2006.

S. Henry, Cerdas dengan Game. Jakarta: PT Gramedia Pustaka Utama, 2010.

J. F. DiMarzio, Practical Android 4 Games Development. New York: Springer Science+Business Media, 2011. DOI: https://doi.org/10.1007/978-1-4302-4030-3

Android-Based Educational Learning Game For Children Based On Android JOINCS
Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2020-11-30
 
How to Cite
Nunuk Wahyuningtyas, & Edo Yonatan Koentjoro. (2020). Android-Based Educational Learning Game For Children Based On Android. JOINCS (Journal of Informatics, Network, and Computer Science), 3(2), 38-43. https://doi.org/10.21070/joincs.v4i0.724
Section
Articles